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LeetCode 706 Design HashMap

LeetCode



Design a HashMap without using any built-in hash table libraries.

Implement the MyHashMap class:

MyHashMap() initializes the object with an empty map. void put(int key, int value) inserts a (key, value) pair into the HashMap. If the key already exists in the map, update the corresponding value.
int get(int key) returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key. void remove(key) removes the key and its corresponding value if the map contains the mapping for the key.

Example 1:

Input
[“MyHashMap”, “put”, “put”, “get”, “get”, “put”, “get”, “remove”, “get”]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
Output
[null, null, null, 1, -1, null, 1, null, -1]

Explanation
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // The map is now [[1,1]]
myHashMap.put(2, 2); // The map is now [[1,1], [2,2]]
myHashMap.get(1); // return 1, The map is now [[1,1], [2,2]]
myHashMap.get(3); // return -1 (i.e., not found), The map is now [[1,1], [2,2]]
myHashMap.put(2, 1); // The map is now [[1,1], [2,1]] (i.e., update the existing value)
myHashMap.get(2); // return 1, The map is now [[1,1], [2,1]]
myHashMap.remove(2); // remove the mapping for 2, The map is now [[1,1]]
myHashMap.get(2); // return -1 (i.e., not found), The map is now [[1,1]]


Constraints:

0 <= key, value <= 10<sup>6</sup> At most 10<sup>4</sup> calls will be made to put, get, and remove.

题目大意:

设计HashMap

LL解题思路(推荐):

大学学到的方法,用Array实现,将key mod prime num找到index插入。难点在于冲突处理,这里用chaining方法,也就是LL

解题步骤:

N/A

注意事项:

  1. 迭代LL时候,每种方法put, get, remove都不同。put只能迭代到最后一个不能到None,因为要从尾部加入。
    get正常一个个迭代。remove要从parent也就是it.next迭代因为要删除节点。

Python代码:

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class MyHashMap(TestCases):

def __init__(self):
self.key_space = 997
self.buckets = [ListNode(-1, -1) for _ in range(self.key_space)]

def put(self, key: int, value: int) -> None:
index = key % self.key_space
it = self.buckets[index]
while it:
if it.key == key:
it.val = value
return
if not it.next:
break
it = it.next
it.next = ListNode(key, value)

def get(self, key: int) -> int:
index = key % self.key_space
it = self.buckets[index]
while it:
if it.key == key:
return it.val
it = it.next
return -1

def remove(self, key: int) -> None:
index = key % self.key_space
it = self.buckets[index]
while it.next:
if it.next.key == key:
tmp = it.next
it.next, tmp.next = it.next.next, None
return
it = it.next


class ListNode:

def __init__(self, key, val):
self.key = key
self.val = val
self.next = None

算法分析:

时间复杂度为O(k),空间复杂度O(n), k为冲突数


数组算法II解题思路:

较容易实现,remove复杂度稍差,但是最差情况也是同上

Python代码:

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class MyHashMap(TestCases):

def __init__(self):
self.key_space = 997
self.buckets = [[] for _ in range(self.key_space)]

def put(self, key: int, value: int) -> None:
index = key % self.key_space
for i, [_key, _val] in enumerate(self.buckets[index]):
if _key == key:
self.buckets[index][i] = [key, value]
return
self.buckets[index].append([key, value])

def get(self, key: int) -> int:
index = key % self.key_space
for _key, _val in self.buckets[index]:
if _key == key:
return _val
return -1

def remove(self, key: int) -> None:
index = key % self.key_space
for i, [_key, _val] in enumerate(self.buckets[index]):
if _key == key:
self.buckets[index].pop(i)
return

算法分析:

时间复杂度为O(k),空间复杂度O(n), k为冲突数

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